Jump to content
  • Advertisement
Sign in to follow this  
Scuppy

blender to XNA for rigged models

This topic is 3470 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi sorry but I'm a model noob and am having problems: I can export a simple model to fbx no worries, but when I try exporting more complicated models I get problems. For example, the free otto and ludwig models seems to have problems with multiple roots and arm.L and arm.R for example are seen as the same name when the content is built. I know I'll have to understand nameing and the model structure eventually, but I really wanted to get on with other stuff first and not get bogged down with intricacies of model formats until I know what format to focus on and what tools I'll be using. In short, does the blender exporter to fbx work properly, should I rename objects, or am I doing something silly like trying to export the wrong selections? If there is already a good post on this sorry for missing it. PS Blender 2.48 for XNA 3.0

Share this post


Link to post
Share on other sites
Advertisement
Well, first off there's a modified fbx exporter for XNA, take this and try again.

But you might encounter problems with complexe animations. Tools like blender or max support many animation methods (morphing, lattice, bone...) whereas games only support a subset of these animation methods (i.e. morphing and/or bones). In this case your gameframework tries to animate your model with only a subset of the neccessary methods which could look quite weird.

Try to use models made for games.

--
Ashaman

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!