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Birds eye projection

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Hi I have a small issue and only little time left to solve it. We have our projection defined with the standard Matrix.PerspectiveFovLH functionality. Everything works fine, except that it is "transforming" everything towards the center of the screen. For ex. I something spins around its own Y-axis at coordinates 0,0,0 it makes a perfect spin. If I run the same rotation on an object at a screen corner, "gravity" sucks it towards the center point. I assume this has something to do with the projectionmatrix, but I don't know how to solve this. kind regards Alexander

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