Lighting in Ortho?
Is there anyway to actually use any of the lighting functions that ogl has in ortho mode and have them work correctly. If so how cuz I''ve been trying and looking it up and so far I think I might just write my own lighting system. Any help would be great thanks!
Since my engine is 2D (using OpenGL ortho, of course) I decided it would be faster and fit better if I wrote my own lighting ruitines.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
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