NxD6JointDesc JointDesc;
JointDesc.actor[0] = actor1;
JointDesc.actor[1] = actor2;
JointDesc.twistMotion = NX_D6JOINT_MOTION_FREE;
JointDesc.swing1Motion = NX_D6JOINT_MOTION_FREE;
JointDesc.swing2Motion = NX_D6JOINT_MOTION_FREE;
JointDesc.xMotion = NX_D6JOINT_MOTION_LOCKED;
JointDesc.yMotion = NX_D6JOINT_MOTION_LOCKED;
JointDesc.zMotion = NX_D6JOINT_MOTION_LOCKED;
JointDesc.setGlobalAnchor( GlobalAnchor );
g_Scene.createJoint( JointDesc );
PhysX joint jitters.
I'm creating my joints like the source code below and they are jittering all over the place, how can I fix it?
[Edited by - CodaKiller on January 15, 2009 4:12:10 PM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement