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Chire

Bump Mapping -- need some orientation

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hello, im learning the famous technique known as bump mapping. for personal needs, i want to apply this to a sphere. but i have only found tutorials applied for quads and a torus. does anyone have some sample code? (meanwhile ill try to edit one of the tutorials i've found...) thanks and i hope i get some help!

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I expect that you are refering to normalmapping! ;) In that case you should not have problems using a geo-sphere and generating the tangent vectors as descripted here.

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