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Frames per Second

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Just a small question: Could I get the current FPS of my game by doing this in the main loop?
// 'tps' is set using 'QueryPerformanceFrequency(&tps);'
QueryPerformanceCounter(&ct);
fps = (float)tps.QuadPart / (float)(ct.QuadPart - lt.QuadPart);
QueryPerformanceCounter(& lt);
 
--Lasse Hassing "...be a slave in heaven or a star in hell..." Edited by - lazer_hassing on June 23, 2001 6:35:29 AM

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