engine->BeginConfigGroup( "someGroup" );// Register types with the engineengine->EndConfigGroup();
Then I create some module, and do:
engine->SetConfigGroupModuleAccess( "someGroup", mod1, true );
Do I have to explicitly disallow modules access to groups like:
engine->SetConfigGroupModuleAccess( "someGroup", mod2, false );
Once I kinda get things figured out more, I wouldn't mind writing up some tutorials on a few common topics, like registering overloaded functions. Config groups, and so on. Just to explain the nitty gritty that is hard to deduce from the straight docs, would that be helpful?
I found some wiki with some of thee topics, but it seems to be out of date, the code wouldn't compile.