• Advertisement
Sign in to follow this  

Looking for a Bump map tutorial (not normal map)

This topic is 3384 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Im looking for a tutorial on how to implement a bump map, but can only find normal map tutorials. Im looking for the bump map method where you use a black and white image for the bump data and calculate the influence vector, rather than the RGB method. I have a book that gave the idea, i just dont know how to implement it in Directx. They mention getting the vector from the current pixel to the next pixel in the image, for both U and V, and then add these to the current normal vector, to influence it. Any help wold be appreciated

Share this post


Link to post
Share on other sites
Advertisement
Thanks, ive been looking all over, and all i can find is tutorials that go through the creation of the bump, via preprocessing the heightmap beforehand into a normalmap. Can this not be done in real time?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement