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Blainster

3d Local Axis Rotation Problem

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Hi. I have a 3d rotation problem that really shows up my lack of 3d knowledge lol. I'm trying to move a camera around using the arrow keys. Left-right arrow is supposed to rotate about local camera z axis, and up-down around local x-axis. But this code seems to rotate around the origin. Is it something to do with the order of operations? Any help greatly appreciated. //===================================================== SwitchTo3D(WINDOW_WIDTH, WINDOW_HEIGHT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /// Load ship Position Matrix (camera) XFORM3D m; XForm3D_SetIdentity(&m); XForm3D_RotateZLocal(&m, Float_DegToRad(AngleZ)); XForm3D_RotateXLocal(&m, Float_DegToRad(AngleX)); XForm3D_SetTranslation(&m, Pos.x, Pos.y, Pos.z); glLoadMatrixf((GLfloat *)&m); DrawPlanet(Pos); //=====================================================

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