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What 2d library/engine/whatev to use?

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So I want to make a game (woah really?). For now I want to stick with 2d graphics. I have done some game programming before, but using the standard Java libraries. I now want to use C++ and was wondering, what library should I use? There are certain things that I kinda need/want: Need: Sprite management (duh 2d) Particle Effects (I tried making my own before....) GUI (either included or some add-on) Prefer: Open Source (almost a need, though if it isn't I wouldn't cry too much Want: Collision detection would be nice Sound (Though I guess I could use OpenAL?) Note: I might edit this post once I think of more stuff to add. I've already tried SDL (and SDL+OpenGL), I almost tried Clan-lib (was really confused about the 0.8 and 0.9 thing), the textbook I use in class offers Ogre3d, but I do not think Ogre3d would work all that great just for a 2d game... Thanks! [Edited by - Astrof on January 17, 2009 11:06:27 PM]

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Why not use SDL? If you're looking for an easier way to make 2D games you should be looking for 2D Engines, not API's if you're not willing to program collision and all of the other functions.

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SDL didn't have a particle library, and when I followed a tutorial to make an open gl particle library it kinda worked but was a bit gimicky and wasn't that powerful.

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Also, I don't mind programming collision, I just want a library or engine that has particle systems in it.

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