Jump to content
  • Advertisement
Sign in to follow this  
Clawer

Performing 3d animations

This topic is 3445 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there, I'm going to work on a 3d flash game and I'll have to do with low poly 3d models. Of course I'd like to perform a minimum of animations of these 3d models. So I was wondering what could be the best options to store and perform animations of 3d models. I mean, should I embed the animations inside the .3ds model, so it's up to the graphic artist or should I perform transformations inside the code? Do you know any good option to solve this problem? My problem is that I've never had to do with 3d models animations so I don't know the possible options, I just know that I'm looking for something very simple ( no biped or stuff like that ) to perform 3d animations of my low poly model. Do you have any ideas? Thanks in advance, Gionathan

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!