Convolution kernel (blur) with ATI_fragment_shader
I'm trying to implement gaussian blur pixel shader on ATI Radeon 8500. It'a Pixel shader 1.4 card and only available ps extension is ATI_fragment_shader.
I've looked at the glsl examples of blur shaders but ATI_fragment_shader functionality seems too limited to handle it. Any suggestions on how to go about it? Thanks.
Try mesa3d.org which is a software renderer and supports GL 2.1.
Just drop the opengl32.dll into your programs folder.
And then code your shader with GLSL and make it as complex as you like.
Just drop the opengl32.dll into your programs folder.
And then code your shader with GLSL and make it as complex as you like.
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