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3D game Engine made with nothing but python

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I don't see why not


You would get better performance if you used some C bindings like PyOpenGL to get a more direct communication to the graphics hardware though, all your code would still be python

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The ctypes module allows one to wrap OpenGL or DirectX API's using nothing but Python. I'm sure one could also write a software renderer, but I wouldn't want to.

If someone would quibble that those libraries weren't themselves written in Python I would argue that's silly because computers don't run the language things are written in, they run CPU instructions.

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