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Question about moving in 3D Worlds

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Hello, I can''t decide myself. Maybe you can tell me what is the best to move into a 3D World. Is it better to change the D3DXMatrixLookAtLH (moving the camera) or to do translations and rotations? By example in a game like Quake or Unreal, with head vision, which type of mouvement is used? Thanks. Bye bye lucien

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