Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Satellite world position

This topic is 6237 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Imagine a solar system: Planets rotating around the sun, satellites rotating around the planets. The planets have an distance from the sun and the satellites an distance from a planet were they rotating around. Code example: // Set planet glTranslatef(fDistance, 0.0f, 0.0f); glRotatef(fAngle, 0.0f, 0.0f, 1.0f); // Set satellite: glTranslatef(fDistance, 0.0f, 0.0f); glRotatef(fAngle, 0.0f, 0.0f, 1.0f); ... How could I compute the ''real'' world positon of a satellite? (I need it for the collision detection) Maybe with the modelview matrix? If yes, how??

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!