Satellite world position
Imagine a solar system:
Planets rotating around the sun, satellites rotating around the planets.
The planets have an distance from the sun and the satellites an distance from
a planet were they rotating around.
Code example:
// Set planet
glTranslatef(fDistance, 0.0f, 0.0f);
glRotatef(fAngle, 0.0f, 0.0f, 1.0f);
// Set satellite:
glTranslatef(fDistance, 0.0f, 0.0f);
glRotatef(fAngle, 0.0f, 0.0f, 1.0f);
...
How could I compute the ''real'' world positon of a satellite?
(I need it for the collision detection)
Maybe with the modelview matrix? If yes, how??
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