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offscreen rendering

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whats the fastest/best way to render to an offscreen buffer? (i.e. for an offline renderer) PBuffers, FBOs or platform specific stuff(PFD_DRAW_TO_BITMAP & GLXPixmap)

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FBO for sure, it's the new preferred way.
P-buffers are old, more complicated and has a lot of problems.
The "platform specific stuff" is just plainly unreliable on other platforms.

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