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Flexible Vertex Format Flags

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While the flag descriptors are correct, are you ordering the variables correctly in your vertex structure? XYZ Coords come first, then normals, then color, then texture:

  
typedef struct sVertex {
float x, y, z;
float nx, ny, nz;
D3DCOLOR Diffuse;
float u, v;
} sVertex;

#define FVF (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1)



Jim



Jim Adams
home.att.net/~rpgbook
Programming Role-Playing Games with DirectX 8

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No you cannot combine all fvf flags. There are some restrictions. For example you cannot combine D3DFVF_XYZ and D3DFVF_XYZRHW because you cannot use both transformed and untransformed coordinates in the same vertex.

-René

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