Jump to content
  • Advertisement
Sign in to follow this  

Sample: Count pixels using an occlusion query

This topic is 3582 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There was a question here about checking if a texture has pixels with alpha. I answered that it's possible to check with an occlusion query. Here's a sample that does this, with both D3D9 and D3D10 versions. Comments are welcome.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!