Jump to content
  • Advertisement
Sign in to follow this  
Antonios

Deformation, cloth and liquid.

This topic is 3497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can you please suggest a book or post a link that deals with these three physics effects? Especially deformation. If the examples could be presented in a no language specific manner better yet. Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Cloth:

http://www.matthiasmueller.info/publications/posBasedDyn.pdf

Deformation can be done in a zillion ways, but here is one fast way:

http://www.alecrivers.com/fastlsm/files/flsm.pdf

Fluid simulation can be very complex. It all depends on what you want to simulate?

Ocean water? Splashing Water?

For 2d water, check out this paper:

http://www.cemyuksel.com/research/waveparticles/waveparticles.pdf

Share this post


Link to post
Share on other sites
The only book on my shelf with those is "Mathematics for 3D Game Programming and Computer Graphics, Second Edition" by Eric Lengyel. (17 pages on Fluid Simulation).

It has a c++ sample, but most of it is hardcore math.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!