Quote:Original post by ArmchairArmada
Though, maybe, it would be better optimized to use enums instead of strings -- though it might be more difficult to later allow scripting to add functionality?
What about FourCC's?
Quote:Original post by ArmchairArmada
Though, maybe, it would be better optimized to use enums instead of strings -- though it might be more difficult to later allow scripting to add functionality?
Quote:Original post by ArmchairArmada
On second thought. I think I would want to have an abstracted audio interface, since 3D sound would be played relative to the camera and I'd rather not have the entities themselves performing the transformations. Either way I think I'm getting too far ahead of myself. I shouldn't try to program something until I will actually need it. I need to keep this in mind.
Quote:Original post by ArmchairArmada
I shouldn't try to program something until I will actually need it. I need to keep this in mind.
Quote:Original post by snk_kidQuote:Original post by ArmchairArmada
I shouldn't try to program something until I will actually need it. I need to keep this in mind.
Keep it Simple, Stupid.
Keep it Simple, Stupid.
Keep it Simple, Stupid.
Quote:Original post by ArmchairArmadaIf both singletons and globals should be avoided, what would be the best way of having access to functionality from anywhere it might be needed?Thanks.