• Advertisement
Sign in to follow this  

Gears of war 2 blood.

This topic is 3315 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guys, Any idea how "Gears of War 2" blood is done ?
">
I was thinking probably pre-rendered animation via "particles illusions", then rendered via impostor. Maybe 20 different short animations. If you play then with x/y axis switched, that makes a good set (80) of different anim that will each look unique. Or do you think they implemented a particles system ?

Share this post


Link to post
Share on other sites
Advertisement
yes it looks quite nice, though from that video i'ld hazard a reasonable accurate guess + say its due solely to the artists quality i.e. its just plain old standard 2d particle animated sprites (as used in a lot of other similar games) and not some special technique eg 3d metaball stuff.
eg most of the blood disappears straight away

Share this post


Link to post
Share on other sites
I can confirm from personally messing with some of the data available in Gears for Windows that the blood on the screen is really just some refractive particles. AFAIK, some of the more 'volumetric' effects are actually just low-poly models with a rim-lighting shader on them. The smart money says Epic did something similar with Gears 2, although I'd have to look at the effects in UnrealEd to give the final word.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement