GLSL... will it limit the number of users?

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12 comments, last by HuntsMan 15 years, 2 months ago
see the table here
http://en.wikipedia.org/wiki/Intel_GMA

opengl2.0 is required for glsl
so even a fair few intel chips do support it

but is it even worrying about intel in the first place
http://store.steampowered.com/hwsurvey/
watchout with intels crazy numbering system also
eg
GMA X3000 is completely different than GMA 3000
GMA 3000 is way better than a GMA 3100
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Not using shaders isnt done much anymore. Maybe on world of warcraft cuz non-gamers use laptops to play it (and other games like such). But even DX10 doesnt allow you to do fixed function. Everyone that has a decent game uses shaders.

I think GL 2.0 starts on geforce 6 series cards. Not sure but its probably even before that. And those cards have been out the door for a while now.

Again, it all depends on your game. Focus on users, rather than hardware. If its a childs learning game, most parents wont have an 8600 in their pc.

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Quote:Original post by dpadam450
I think GL 2.0 starts on geforce 6 series cards. Not sure but its probably even before that. And those cards have been out the door for a while now.


GL 2.0 start on Gf FX 5200 and up. ATI Radeon 9500 and up.
Yes, it's been about 6 or 7 years but at the same time, Intel doesn't support much and their GL drivers are buggy. Look around these forums and you'll see.

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=250323&fpart=1
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Quote:Original post by V-man
GL 2.0 start on Gf FX 5200 and up. ATI Radeon 9500 and up.
Yes, it's been about 6 or 7 years but at the same time, Intel doesn't support much and their GL drivers are buggy. Look around these forums and you'll see.


The FX series doesn't support NPOT texture,and such as it isn't 100% GL 2.0 compliant.

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