Archived

This topic is now archived and is closed to further replies.

2-dimensional drawing -- again...

This topic is 6014 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I looked up glDrawPixels and it functions exaclty the same as glLFBWriteRegion in the Glide API. This draws a rectangle of pixels to the screen with a specified depth. I don''t know if OpenGL uses an aspect ratio though. For example, if I set the video res to 800x600 and I set the drawing point to the top left of the screen, used glDrawPixels to draw a 400x300 rectangle of colour at a depth of zero, will it show that rectangle taking up a quarter of the screen. Any help would be appreciated. Thanx

Share this post


Link to post
Share on other sites