• Advertisement
Sign in to follow this  

glBindBuffer

This topic is 3310 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, I am uncertain of one thing. If I bind multiple buffers to GL_ARRAY_BUFFER target how do I unbind them? Do I call glBindBuffer(GL_ARRAY_BUFFER,0) only once resulting in unbinding all bound buffers or resulting in unbinding only one of the bound buffers?

Share this post


Link to post
Share on other sites
Advertisement
You can't bind more than one buffer to that target, if you are calling multiple glBindBuffer, only one binding is active at the time.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement