Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


enabling/disabling anti-aliasing

This topic is 6291 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The extension you need is GL_ARB_multisample:


Share this post

Link to post
Share on other sites
that extension is for fullscreen antialiasing. u can also do polygon,line,point antialiasing with eg glEnable( GL_POYGON_SMOOTH )
http://www.frii.com/~martz/oglfaq/ section 14


Share this post

Link to post
Share on other sites
Original post by penetrator
i enabled the extension with:

and used a

but anti-aliasning is always off: am i doing something wrong ?

well.. actually - yes.

You cannot "enable" extension just by defining some constant.
If your 3D board has no such extension, glEnable(GL_MULTISAMPLE_ARB) will do nothing.

only GeForce3 supports GL_ARB_multisample
(well, we're tolking about consummer-level cards, not Wildcats..).
and you have to choose pixel format with multisample buffer.

Edited by - Serge K on June 30, 2001 8:16:04 PM

Share this post

Link to post
Share on other sites
WGL_ARB_multisample is available on GeForce2's as well as GeForce3's, at least in 12.xx drivers it is.

Jason A.

I write code.
DelphiGL (http://delphigl.cfxweb.net)

Edited by - Jallen on June 30, 2001 10:35:47 PM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!