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Win32 App with a separate Console box

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How can i create a console app to be separate from the main win32 app? In my case its a game engine. I already have the windows code working... but how do i get it to open a separate console to put text into... in my case it is for debug purposes.

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You can create a console window for a Windows application by calling AllocConsole(). If you want to use it with the standard file streams you'll also need to reopen the streams. Ex:

AllocConsole();
freopen("conin$","r",stdin);
freopen("conout$","w",stdout);
freopen("conout$","w",stderr);

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here some code I came along a long time ago and it works great for that, its alot move than what was posted above but its copy/paste workable =p



int hConHandle;
long lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
AllocConsole();
SetConsoleTitle("Server");


// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
ios::sync_with_stdio(false);
return;

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