Jump to content
  • Advertisement
Sign in to follow this  
laeuchli

Custom Clip Plane, or Pixel Shader

This topic is 3489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Dear All, In my D3D9 app I happen to need a custom clipping plane. I'm under the impression that nVidia cards at least posses clipping hardware, and thus its better to use the D3D custom clip plane interface, as opposed to writing a fragment shader performs the math, and then kills the fragment. Is this correct? Regards, Jesse

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!