• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Angelus

Glow in Direct3D

1 post in this topic

I don't use RM, but you should be able to render a texture that always faces the camera. In IM you would just render two triangles. Then make a texture that is greyscale with a radial gradiant, and you can render that using different texture combination types. Like I said, I don't use RM, so I don't have specifics, but it shouldn't be very hard. I would render this so that the center of the texture is in the center of the sun, and the whole thing is about 3 times bigger than the sun. If you use the right texture combination (try add, subtract, multiplay...) then you could get the effect you want. The same thing is used for lens flares.
0

Share this post


Link to post
Share on other sites
Hello,

I'm trying to add a glow to a bright object in Direct3D. Actually, the object is a sun, and I was wondering how to go about giving the glow from the sun and adding some other special effects using Direct3D (such as a lens flare or corona).

The glow is what I find most important, and I was thinking about have several spheres each greater than the previous which got more and more transparent towards the outside which would create the illusion.

I realize it can be done in Immediate mode, and I'm not sure how and I'd like to know how. If it can be done in Retained-Mode could someone please tell me, I'd prefer to see if it could be done in RM.

If anybody has any websites or can provide me with direct help, its greatly appreciated,

Thanks

0

Share this post


Link to post
Share on other sites