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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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locie archer

How Do I Make Games With Code::Blocks

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You don't "make games" with Code::Blocks. Code::Blocks is a free C++ integrated development environment(IDE). Meaning that you can write C++ programs with Code::Blocks, including games.

By asking the question you did, it is apparent you are not familiar even with C++ let alone how to make games with it. Thus, the first thing you need to do is learn C++ programming (or some other language, such as Python, that might be easier to learn how to program in as a first language).

C++ tutorials are plentiful:
http://www.google.com/search?hl=en&safe=off&q=c%2B%2B+tutorial&btnG=Search
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It's not quite so simple, unfortunately. Code::Blocks is only an IDE, you can't "make games" with it per se, you can only use it to write and compile code. If you want to make games, you'll need a little more than just a copy of Code::Blocks.

First you'll need to learn a programming language. I'm guessing you've never programmed before, so I would suggest something more along the lines of Python, Java or even Game Maker. If you're absolutely intent on using Code::Blocks then you'll need to learn C or C++. There are a multitude of resources on all of these, so you shouldn't have any problems in that regard.

Next you'll need the appropriate library for making games. pygame for example is a good choice in python, and there are a wide variety of multimedia libraries for C/C++. Game Maker has all of this functionality built in.

Once you know a programming language and have some libraries to help you out, then IDEs like Code::Blocks can make your life a little easier by helping you manage the large amounts of code required to make a game.

(As a side note, the forums mangled my original "C++" link. Apparently the forum software doesn't like it when you write C++ as a link. Someone might want to look into that.)
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