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cell shading on an MD3 (not asking for help)

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hoorah got this working this weekend, my program loads a MD3 file (quake3''s)and applys cell shading. changed it a bit now, so i have cell shading as well as a flat texture to get that shaded cartoon look (aparently ) :]] theres a description of how ive done it, (if someone wants a basic idea) on deadpenguin.org or download the exe and source (and md3 models and textures so its 1.1mb) i did email this to nehe but it bounced, so if your reading, slap the gamedev admins aboot ;] __________________ graham "red" reeves. red@deadpenguin.org www.deadpenguin.org

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nice one. whats the delta number at the top?

http://members.xoom.com/myBollux

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Guest Anonymous Poster
The textures on sonic''s model doesn''t show up. Any ideas why??
(voodoo3 2000 if that matters)

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Guest Anonymous Poster
The URL on the web page links to grem3d.zip, not gremd3.zip, Just thought you''d like to know.

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That looks fantastic! I''ve always wanted to try doing that very thing. Nice work.

Turning green with envy,


ThomW
www.LMNOpc.com

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Voodoo3s support multitexturing. The problem is that the texture is larger than 256x256.

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Hi


Excellent work redmonkey!!

Q. Did you manage to boost the fps?


3DG

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Cool,

Anyway again excellent work, and good luck with your bigger things!


3DG

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