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redmonkey

cell shading on an MD3 (not asking for help)

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hoorah got this working this weekend, my program loads a MD3 file (quake3''s)and applys cell shading. changed it a bit now, so i have cell shading as well as a flat texture to get that shaded cartoon look (aparently ) :]] theres a description of how ive done it, (if someone wants a basic idea) on deadpenguin.org or download the exe and source (and md3 models and textures so its 1.1mb) i did email this to nehe but it bounced, so if your reading, slap the gamedev admins aboot ;] __________________ graham "red" reeves. red@deadpenguin.org www.deadpenguin.org

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Guest Anonymous Poster
The textures on sonic''s model doesn''t show up. Any ideas why??
(voodoo3 2000 if that matters)

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Guest Anonymous Poster
The URL on the web page links to grem3d.zip, not gremd3.zip, Just thought you''d like to know.

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