I like openGL

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12 comments, last by GameDev.net 24 years, 3 months ago
There is something wrong with the copy option I think.
Te includes are:
<begin code>
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux>
<end code>
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>Texture Compression, Bump mapping, and other features that OpenGL isn''t offering!

No, I believe S3 Texture Compression is available for OpenGL with extension (Quake Arena already use it). And better compression method than S3 will come soon for OpenGL. Whatever new hardware features, will be added through OpenGL extension, so no worry needed.

>very logic and simple interface

To make logic and simple interface, ''philosophy'' is necessary. Great creative work always has good philosophy, while just imitating people usually ends up with dirty engineering complex.
S3 Texture Compression in openGL :)
Where can I find info about how to use it ?

If you are using I740 or RivaTNT2 then accelerator will work automaticly .
If you have 3Dfx card then you must ''turn on'' fullscreen ( if you interesting how to do it I can write ) and copy to catalog with your programm file called : glide2x.dll ...
That''s all ..
quake3

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