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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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deadlinegrunt

Greetings - Please Read

4 posts in this topic

Hello all. As the moderator for this forum I thought I would introduce myself and let you all know what''s in store for this forum. It appears for the most part that the forums have been divided up and taking shape. I will be working on a FAQ for this forum in the next few days and hope to have it available soon after approval of it''s contents. In the mean time, first and foremost: Welcome all! I would like to stay invisible for the most part like an official at a game. You''d like for the two competing teams to be remembered, not the official that called the game. As mentioned previously, I do have a FAQ in store but figured I would give a preview of a few items: 1. If you are new to this site and not quite sure where to post; before you go posting to the other forums potentially off-topic, post them here. I will make sure they go to the appropriate forum. Hopefully this move makes it easier for the other mods to keep their forums on topic and information clean and free flowing. 2. The way the forums appear to be split up we have a technical side of the forums as well as a general forum. Keeping in mind reference #1, this forum should probably be used for new people, unaware what kind of religous war erupts when asking "What''s best C or C++, DirectX or OpenGL, etc", to post those questions here. If you have specific questions, comments, etc pertaining to actual process of doing something game related (vs research on how to go about doing that) that''s where the technical forums come into play. In a nutshell so to speak... I can''t stress how honored I am to be able to contribute to a site that has provided me with a wealth of resources. I hope to contribute back in the same spirit of this sites intentions. If anyone has any ideas, comments, etc about how I mod this forum please feel free to post or e-mail me. I hope you enjoy your visit to this site and most importantly I hope that you manage to leave after every visit armed with more knowledge than you came here with. Keep an eye out for the FAQ. YAP-YFIO -deadlinegrunt
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I''m just wondering why you''d want to stay invisible mostly? It''s my opinion (i don''t know if html works in here...) that the moderator should be posting and helping just as much, if not more than everyone else. Since your the Mod. you''ll be around the most and be able to help alot. well, that my 2.3 cents. thanks.

-Greg, The lazy webmaster
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Well, I personally would appreciate if you talked a lot and obscured our view of the game... I''ve always thought the referee should be merged with the mascott As a Mod of a few Yahoo groups, seeing other Mods make fools of themselves really helps me deal with the embarrasment of talking twice as much as everyone else *combined* on my groups


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