Some Quasi-Science Needed...

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15 comments, last by gimp 22 years, 9 months ago
I''m creating a semi battlezone''ish kind of game set a few hundread years in the future. I usualy try to be scientifically accurate in the games I create(where it doesn''t interrupt with the game). I''ve read plenty of scifi, even a book called ''The science of start trek''. I''m stuck however on how to explain how my hovertanks...hover. Anyone like to take a stab at how science could actually pull this off? What I need in terms of science to fit the game mechanics is perhaps some kind of feild that allows the heavy tank to hover above the ground but not fly. If you run over the cliff your going to hit the ground hard. The movement dynamics will be similar to speed boat in that you''ll bank to corner, tighter cornering gives harsher banking. I''m not running missions in airless environments. The tank will have the ability to go hull down. Could vectored thrust ever give this kind of power without hovercraft skirts? How about some kind of sorta magnetic repulsion from dense matter? A (old chem memory) Van der Waal amplifiler? All my current game tech is based on current science research, even plasma shields are actually under development in Italy Nanotech self repair systems delivered via Nano blood. My weapons are a bit lame right now, being based on things like particle streams, lasers, gauss cannons, guided rockets.(No automated weapons allowed by conventions, the convention that says player must make their own kills ) Thoughs welcome! Also feel free to let me know about any other cool tech you think a modern hovertank should have Chris Brodie http:\\fourth.flipcode.com
Chris Brodie
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-Antimatter weaponry, could use positrons ( anti-electrons ) to de-stabilize the atomic structure of target matter, virtually annihilating it. Requires evolved version of the CERN TRAP project to contain and stabilize antimatter particles in a safe way. Direct hit to containment system would of course destroy the surrounding area.
Info on CERN:s antimatter research can be found here.

-Optical and Radar transparency, cloak. Evolved version of current radar-trancpareny systems combined with optical re-direction technlogy to achieve non-detectable craft.

Hope you got some ideas, this was just what I could think of right now, I''m sure there''s a lot more realistic/semi-realistic technolgy to use in games.

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It''s me again!
Here are some suggestions...

1. Vectored thrust...

Low tech - we can do this today. Look at the Harrier for example.

2. Electromagnetic Fields...

Very high tech. Create a giant field of electrons, similar to the electron shell that surrounds atoms, but on a much larger scale. This would act like a physical barrier that would block physical weapons as well as acting like a semi solid region which the tank floats on. Note that any people underneath one of these things is likely to get crushed...

3. Anti Gravity...

Very High tech - requires existence of Anti-graviton particles which as far as we know - dont exist. This device generates a field inside which gravity simply does not exist. Note that this would mean the these vehicles could fly relatively easily though.

4. Balloons...

Super low tech. Your tank has lots of balloons tied to it which make offset the majority of its weight, the rest of the work is done by little party fans. Propulsion is provided by spraying silly string out of the back of the tank. Enemy tanks can be shot down by taking out their balloons with Guided Party Popper missiles....

Well, you could go over to one of Nasa''s pages and scroll down and read about Exploration of Gravity Modification by Josephson Junction Effects in Magnetized High-Tc Superconducting Oxides. You couls also go here and get a summary of some of their advanced reasearch projects.

_______________________________
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- Ray Hunt, in Think Harmony With Horses
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Just something to think about:

Not to be anal here, but science fiction writers have a bad habit of ignoring practicality. If you're trying to go with a very realistic, hard sci-fi approach, then the tech that will be used will be the one that's cheapest and most effective. I remember someone like Ben Bova saying that we'll probably be using guns and bullets rather than laser pistols for some time to come, because it's just more energy efficient (though not as cool ).

So, how much juice would it take to power something that's running around with vectored thrust? Versus aircraft, which could move faster and would be more efficient, a flying rocket tank would prolly cost more and be more unweildy (aerodynamically speaking), not to mention a gas guzzler at any speed. Wouldn't wheels and a fast engine be just as good, if not as sexy? It's likely that the future tank looks like a VTOL A-10, anyway.

'Course, you can and prolly should say screw all that, anyway. But I think you shouldn't worry about being scientifically accurate, in that case. Just go with what looks cool, is self consistent, and is fun! Since it's an action game (right?) your audience isn't exactly going to call you to the carpet for being wrong.


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Just waiting for the mothership...

Edited by - Wavinator on June 25, 2001 7:39:54 PM
--------------------Just waiting for the mothership...
Hovertanks... hmm. Well, the most obvious way would be vectored thrust, which can easily generate enough lift to carry a tank (assuming you have the fuel, but there are more interesting ways. You could try a super-high-current-carrying superconducting coil aligned such that its field opposes the electromagnetic field of the planet. Of course, this involves huge amounts of energy.
Another, perhaps more interesting, method is a spacetime warp. What you may want for this is another superconducting coil, this time carrying far higher currents. The photons in the focus of the coil will "coalesce" into a kind of super-massive particle. The mass of the particle bends space and creates a gravitational field of its own. If the field is directed upward, the gravitational force of the particle will lift the tank. Turning the current on and off quickly would prevent the tank from colliding with the particle above it.
This method isn''t scientifically proven, but theoretically (according to one theory, anyway) it should produce the effect you''re looking for. The theory is pretty simple, but the specifics get complicated, so there are a few holes in the method for which fixes are too complicated to discuss here, but it just might serve your purposes. Glad to be of assistance (assuming that this is useful, of course).
Well, why don''t you guys take some time and reverse-engineer the motion behaviors you want the tank to have, and see if something similar exists in the world today. Every complex system that works evolved from a simple system that works (paraphrased quote).

Hovercraft in general get the majority of their control from the (surprise) control fans. The rest is skirt friction, which is what keeps the vehicle from being generally frinctionless and therefore almost impossible to control (Try writing a true zero-g sim where you can only ADD energy, and it escapes at a very low rate, and controlling your object).

The advantages of near-frictionless motion are things like slewing, circle-strafing, and near-instant moments of acceleration. The disadvantages are fine control, because you''re only pushing air against air, and air is not very solid, after all.

Do you want the vehicle to be able to stop or turn on a dime? How about switch from forward to reverse? Is the vehicle stationary when it goes hull down?

A lot of what you seek can probably be thought of as a jet-ski simulation, sluggish acceleration in any direction, but highly maneuverable once it gets going.

As far as the propulsion tech? There isn''t a realistic solution for the power/weight ratio I think we all generally expect from H-Tanks (like the ones the Robotech Fighters used during the Invid occupation). Personally I''m thinking that once we get controlled, sustained fusion, we''ll have mini-tokamaks in somethine like that. It can shut down clean and fast (and defensively!!) by dumping it''s containment field and venting all the plasma out the front, toward the enemy. Imagine having a couple kilos of nuclear furnace barfed at you at railgun velocities! That should solve a lot of your collateral damage from anti-matter drives, and give you a good fuel/power ratio. Once you solve the power problem, the sky is pretty much the limit, but my bet is vectored (airfan or plasma) thrust with a magnetic or reaction (rocket powered) cushion.

Oh yeah!! I just remembered that there''s a bunch of plasma-drive tech in use by NASA/JPL for some deep space propulsion systems. Essentially a b-field draws a charged particle out of it''s energizing shunt to strike or pass through the acceleration grid. Thrust results from the particle passing the pinch of the accel grid. Maybe I''m way off, but after fusion, the power available increases a lot.
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-WarMage
...but again, how much would the SC-magnets for the hohlraum weigh? Anybody doing fusion chamber work?
Could it be as simple as some kind of force field, or a tractor beam that pushes rather than pulls, allowing the hovertank to hover when the field is engaged? I don''t know how scientfically feasible that is, but it would probably use less fuel than vectored thrust.
I don''t know how scientifically plausible this is but it''s an idea. For a power supply there could be some sort of fission/fusion reactor. Fission would split the material and create energy. Once the energy is spent it would switch to fusion which would bond the newly formed elements together again creating more energy. Feul would last much longer. Not an endless supply mind you since some of the matter converts to energy but a lot of it would be reused. Like I said it probably isn''t scientifically accurate but hey, this is a game. And set in the future no less. Just a thought.
About antigravity: In a Bose-Einstein condensate, all the particles are aligned on parallel axes. This can also be done in a single plane, with all the axes perpendicular to the plane. Then, using controlled laser bursts, each one of these particles can be made to spin in the same direction (much in the same way lasers are used to stop spin and reach near-absolute-zero temperatures nowadays). Each particle exerts a small gravitational force (towards or away from itself), but, given a large enough plane (and perhaps multiple layers), a significant gravitational field can be created that extends in the volume directly above or below the plane perpendicular to the plane into infinity (although it, like light, does have falloff).

A plane of this specifically manipulated Bose-Einstein condensate could be attached to the bottom of a tank, and would be able to lift the tank to an arbitrary height off the ground dependent on the speed at which the particles are spinning and the area of the plane of them.

Most importantly, I''m not making this up. It was in either Popular Mechanics or Popular Science a few months ago.

Woah.

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