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design document examples

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Hey there, I've got an idea for a game that I've been toying with since last summer. And I'd like to be able to take it somewhere because I see potential in it. So I've been wanting to create a design document. Problem is, I'm not too sure how one would look like. Only thing I know, is that everything important to the game should be in it. Are there any good examples of design documents online, or even usefull articles that could guide me? I've read a couple already so I have a slight idea how it goes, but still some things I ain't sure about.

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Quote:
Original post by wohoo19m
Are there any good examples of design documents online, or even usefull articles that could guide me?

Yes, of course. But what you should write depends on the purpose of the document.
You said you would "like to be able to take it somewhere," but that could mean any of a number of things.
What exactly do you intend to do with the document after you create it?

Some links:
http://www.sloperama.com/advice/specs.htm
http://www.gamasutra.com/features/19970912/design_doc.htm
http://www.designersnotebook.com/ctaylordesign.zip
http://gamecareerguide.com/features/603/documents_of_newly_published_xbox_.php
http://www.gamedev.net/reference/list.asp?categoryid=23#21
http://www.sloperama.com/advice/lesson13.htm

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thanks for the links tom, those will surely help!

As for what I want to do with the document. Well, right now, my thoughts are all over the place, and I just want them all organized so that people can read and understand what my game is about if I present it to them.

Afterwards, I'd like to have this document so that when I present it to people with technical knowledge, they'll know what's needed to make it happen.

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Off-topic in a sense here, but I would like to commend Tom Sloper. Every time I see a forum topic that involves pitching an idea to a AAA company or when someone has questions about design docs, he is usually there with his handy links.

I can't say I've read through all of the lessons on your site Tom. The ones I have read though, have given me new insight into the design and development of my "teams" project.

Thanks for the helpful info :D

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