a True 3D iso engine

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16 comments, last by Possibility 22 years, 9 months ago
Im gettin 170-200 up to 400 FPS, nice work
P4 256ram, Radeon 64mg,w2k.
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Looks nice
like the wey you made the eges bleand (saves time and memory)
i get 200 to 300 FPS on a 2xPii266 with 1Gb Ram on a Voodoo3 OCed to 400 Mhz

nice work

for go to add res
1600x1200x16

-VBLimits
Sorry about the Spelling..


Edited by - VBlimits on June 27, 2001 10:59:30 PM
-VBLimitsSorry about the Spelling..
Hi

My PC:
Geforce 2 MX, 800 Duron and 256 MB Ram.
I am using Win2k SP2 German


But I have only 8.6 FPS in Fullscreen or Window Mode
In the Ortho view, I have only a grey background


Somebody with the same problem ?
Looks good! 60fps on my P3-800/128/Geforce2 GTS Pro.

--vidlgon
quote:Original post by eis_os
Hi

My PC:
Geforce 2 MX, 800 Duron and 256 MB Ram.
I am using Win2k SP2 German


But I have only 8.6 FPS in Fullscreen or Window Mode
In the Ortho view, I have only a grey background


Somebody with the same problem ?


Same here might be something to do with drivers I guess.
200-300 fps Damnnn!
How can I over clock my voodoo3? Also, my voodoo3 is only 143Mhz, how did you get yours to 400!?

Also, it seems that the geforce2 MX runs it very slow. You guys should try and update your drivers or something.

Thanks for the feedback.

Possibility
45fps with perspective
76fps without
hmmm maybe my specs would help
AMD 450 K6-2
128MB
ATI Radeon VE

You might want to use:
bool GetAsyncKeyState()
to test if a key is being held down. This will make keyboard scrolling a lot smoother, because you update the position synchronously with the frame rate. You are probably using windows keydown messages right now? You should also increase the map size you draw. It can happen that a hill or valley dissapears before they are off the screen.

I really like the alpha-blend.
Zennehoy


Edited by - zennehoy on June 28, 2001 10:23:49 PM
I''ll check out that GetAsyncKeyState(). The map in that demo is only 64x64 tiles. You can zoom in/out with +/- to see the hills more.

** Just to note, the only reason I posted that little demo is so people can see the difference between Perspective and Orthographic, to show that you can do a 2D isometric engine using Direct3D orthographic viewing and get all the bonuses that direct3d offers like alpha blending and z-ordering instead of using directdraw.

Possibility

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