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funny storry

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Just a litte hint to save you time... I spend hours before I found this anoying bug: All things worked well until i tryed to add a skybox. But when I did draw the box, openGL has gone mad (didn''t cleared the z-buffer, could not determine the oGL Version and the Extensions...). But finaly this line caused all the trouble: glEnd; But i didn''t wrote the program in pascal (C/C++)! Who knows whats wrong?
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It should be glEnd();

glEnd is a function.

The thing is, since functions are actually pointers, then you can type no-op statement with them also. So glEnd; is a valid C++ statement,

just like this is also valid :

  int a;a;

though I know that if you use a function like that VC++ 6 will give you a warning.

I don't remember for GCC.

Edited by - Gorg on June 26, 2001 1:01:54 PM
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Unfortunately some things become invisible after looking too long at them
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Lol yeah, the smallest bugs are the most annoying ones, u just cant find them. I also forgot to use glEnd(); last time... and euhm my textures went all wrong.. till i noticed i did a test a while ago what caused the problem hehe.
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