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Dragun

Isometric

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i see the point you're trying to make, Drag, however, i also think you might be getting a little picky or literal minded.

the "all aspects" isnt really supposed to mean every single aspect of an iso/hex/tilebased game. i guess its a bad word choice.

its supposed to mean "all of the aspects that arent covered by other forums"... so you wouldnt generally post a question on AI, or a general question on rendering, you would instead post questions like mapping screen coordinates to tile coordinates, or how to properly order the blits in your engine so that the images dont look messed up, or how to update smaller than fullscreen areas without messing up the rest of the display but not blitting more than is needed.

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