New beta crashes
I just tried the new beta on my laptop, and it isn''t a happy camper.
Landscape Studio bluescreens the computer. And that''s on Win2000! An impressive feat!
The SimpleLand demo runs, but only the boxes and stars are visible. Everything else is totally black.
System:
P3-900
Windows 2000 Pro
256M RAM
ATI Rage Mobility
No, they can''t. But the previous version didn''t crash, it just didn''t display the textures properly.
I turned off multi-texturing by setting
LevelInfo.Terrain_Settings.UseDetailTexture = 0;
Now LS runs fine, but SimpleLand is still black except for the boxes and stars.
Any ideas why?
Thanks,
Dave
LevelInfo.Terrain_Settings.UseDetailTexture = 0;
Now LS runs fine, but SimpleLand is still black except for the boxes and stars.
Any ideas why?
Thanks,
Dave
The lightmaps on the walls use multitexturing as well. The engine doesn''t handle multipass rendering with the D3D pipeline automatically yet, so you''re out of luck with older cards for this release.
Yes it was already implemented in the software pipeline. I didn''t need it for the d3d pipeline because originally it was for hardware T&L only, and all T&L cards have at least 2 texture stages.
So this beta should work on my laptop in software mode?
If so, how do you specify software mode? The start-up dialog box only lists the hardware mode.
If so, how do you specify software mode? The start-up dialog box only lists the hardware mode.
No, when I say software pipeline I''m referring to doing transformation and lighting in software using my own code. You cannot use this with the new terrain or BSP engine. They have been coded specifically to use vertex buffers and the D3D pipeline for faster speeds.
There is nothing you can do that will make the BSP engine work on a card without two texture stages right now. In general I don''t recommend laptops with PR since they typically put low end 3D cards in them. You need to have at least Voodoo2/TNT2 class hardware to use multitexturing (which is already about 5 years old).
Chris
There is nothing you can do that will make the BSP engine work on a card without two texture stages right now. In general I don''t recommend laptops with PR since they typically put low end 3D cards in them. You need to have at least Voodoo2/TNT2 class hardware to use multitexturing (which is already about 5 years old).
Chris
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