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Polygon culling

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Does anyone know if OpenGL will do automatic polygon culling, or is it up to the programmer to do it. WHat I mean by polygon culling is that I obviously do not want to draw polygons that are not in front of me. If I make a house object, and it is straight behind me, I obvioulsy don''t want OpenGL to draw a single pixel of it. I am assuming it is up to the programmer to deal with those issues, but you never know.

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yes, it can cull faces. you have to make sure all of your polygons are specified in counter clock wise order or all vise-a-versa for it to work. if your going counterclockwise, then call
glCullFace(GL_CCW), if you going clockwise, call glCullFace(GL_CW)
enable culling with glEnable(GL_CULLING)
then start culling with glCullFace(GL_BACK) other parameters include GL_FRONT and GL_FRONT_AND_BACK.

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