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Importing 3ds into openGL...

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Hi, I am relatively new to openGL and I find making complex and artistic geometry a difficult task in openGL. Is there any way to model something in 3ds and import it into openGL? Are there free converters out there that would do this? Any help greatly appreciated! Beat as a child, raised by gnomes, Deevo walks the land...

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You have a tutorial on loading milkshape models. 3ds models can be converted to the milkshape format. I think that you will find such a converter/viewer on the Real Soon Now page here at gamedev.

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