• Advertisement
Sign in to follow this  

ANN: Carmine exporter: Blender3D to OpenGL !

This topic is 3243 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Everyone, It gives me pleasure to release the first version of my exporter named 'carmine'. It generates C/C++ compliant structures from Blender3D scenes. These structures can then be used to render the objects in OpenGL programs. The script was written with intention to ease OpenGL programming for beginners and advanced users who would like to experiment with OpenGL. The base code is derived from NeHe's C++ code to keep things familiar for beginners. The script is available at http://renegadepixels.in/carmine.html With Kind Regards, Anup

Share this post


Link to post
Share on other sites
Advertisement
I don't mean to knock what you have accomplished here, but in general, embedding models in your source code is not a terribly good idea. Loading a simple model file is really not much harder, and allows you considerably more flexibility.

FYI, your 'magic indexing' process is often called "vertex welding".

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement