Tiling textures in d3d 8
i was wondering what kind of technique/method i could use to tile a single texture many times on a single polygon.
Use texture coordinates greater than 1.0
For example, (u, v) = (2.0, 2.0) will double the texture in both directions, (u, v) = (1.0, 2.0) will tile only the "vertical" direction.
Experiment with different values to see.
For example, (u, v) = (2.0, 2.0) will double the texture in both directions, (u, v) = (1.0, 2.0) will tile only the "vertical" direction.
Experiment with different values to see.
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