Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Floating Flag/C++ Class question....

This topic is 6227 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok I was working with the NeXe tutorials and was workign with the Flag Tutorial. I changed a thing or two here and there and liked how it works and I've really wanted to have this effect saved so I could add it to my project any time I want. I have two files: Flag.h/.cpp And all is good. But then I changed some things around and now I get this error on my setup func: ...\main.cpp(56) : error C2664: 'SetupFlag' : cannot convert parameter 5 from 'class CFlagVertex (*)[400]' to 'class CFlagVertex *[]' Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast What I have in my code is this: CFlag Flag; CFlagVertex pVertices[400]; ... // the func in the class (flag.h/.cpp) is: void SetupFlag(CDirect3D *pDirect3D, char *szTextName, CTexture *pCTexture, CVertexBuffer *pCVertBuff, CFlagVertex *pVertices[]); // the func in my main.cpp Flag.SetupFlag(&Direct3D, "nel.bmp", &pCTexture, &CVertBuff, &pVertices); What the problem is is that I have pVertices declared at 400 (ie: pVertices[400] and I want to be able to let the coder decide how big the flag and be able to pass it to the setup func so it will setup the points correctly. But I again get the error: 'class CFlagVertex (*)[400]' to 'class CFlagVertex *[]' What am I doing wrong or what do I need to do to fix this? If this just isn't clear let me know and I'll post more code and try again explaining it.. basicly I'm just trying to pass pVertices[400] into my function: FlagSetup(...CFlagVertex *pVertices) Thanks for any and all help... Edited by - Viri- on June 28, 2001 10:59:54 AM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!