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Beardo

Animated Models

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I have a full world up and running with my animated model inside. However I cant interact with it? I cant find any tutorials or code in C++ that show how to interact with your animated model.

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You are looking for "picking" tutorials in opengl - NeHe has one.

An alternative is to calculate the inverse of the projection and model/view matrix and multiple your screen coordinates these to get world coordinates, then use bounding volumes. Fun huh?


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Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL

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