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Occlusion Queries + Multiple draw buffers

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Does anybody know, how occlusion queries behave if there a multiple draw buffers attached to a frame buffer object. I looked through the specification but could not find any information or maybe I didn't see it. In particular my question is: If a want to count a the number of fragments of a triangle which is split over two draw buffers, does the OQ count the complete number or just the number of fragments of the first draw buffer. Thanks in advance!

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