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JDX_John

PhysX on non-windows systems

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We're looking to use PhysX in an app but I'm slightly concerned about Mac support. The wikipedia page says many OSs are supported but I can't find any way to download/install runtimes on MacOS on nVidia's site. And searching online, I find some people talking about it but no clear answer.

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According the entry on Wikipedia, PhysX hardware acceleration is being implemented by using NVidia's CUDA, which treats the graphics card as a general purpose multicore vector FPU. I'd imagine that using NVidia's CUDA runtime would provide hardware accelerated physics when used on titles that use Novodex/Aegia/PhysX/NVIDIA/CUDA/ThisSDKHasTooManyNames.

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What's that got to do with my question? I'm asking about Mac support for the PhysX run-times, not hardware acceleration. I don't care about hardware acceleration.

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PhysiX is based on CUDA. CUDA is available for Windows/Linux and MAC OS. So there might be a PhysiX SDK for Mac OS in the future. By now there is only a Linux and Win SDK. But see for yourself: http://developer.nvidia.com/object/physx_downloads.html

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