Sign in to follow this  

PhysX on non-windows systems

This topic is 3194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

We're looking to use PhysX in an app but I'm slightly concerned about Mac support. The wikipedia page says many OSs are supported but I can't find any way to download/install runtimes on MacOS on nVidia's site. And searching online, I find some people talking about it but no clear answer.

Share this post


Link to post
Share on other sites
According the entry on Wikipedia, PhysX hardware acceleration is being implemented by using NVidia's CUDA, which treats the graphics card as a general purpose multicore vector FPU. I'd imagine that using NVidia's CUDA runtime would provide hardware accelerated physics when used on titles that use Novodex/Aegia/PhysX/NVIDIA/CUDA/ThisSDKHasTooManyNames.

Share this post


Link to post
Share on other sites
What's that got to do with my question? I'm asking about Mac support for the PhysX run-times, not hardware acceleration. I don't care about hardware acceleration.

Share this post


Link to post
Share on other sites
PhysiX is based on CUDA. CUDA is available for Windows/Linux and MAC OS. So there might be a PhysiX SDK for Mac OS in the future. By now there is only a Linux and Win SDK. But see for yourself: http://developer.nvidia.com/object/physx_downloads.html

Share this post


Link to post
Share on other sites

This topic is 3194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this