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win2000 / winMe / openGL

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my flight simulation runs quite smooth and i get 60fps with a 45.000+ triangles scene and all details 2x2 antialiasing (btw the computer is quite fast, it a Athlon 1.2 and a Geforce3). But only if i use windows2000 , i tried to run the sim on WinMe and i get at most 10 fps !!! of course i installed latest nvidia detonator drivers, latest via service pack, i set up agp 4x etc. , but nothing to do ! is it opengl support so bad on WinMe or i''m missing something ? i really hope i won''t have to start studying directX too ... ;-) glHorizon_Project

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Hi!!

I have been doing some research on the same topic!!
(exept for Win2000 instead of ME)!!

We got the same problem..but our proggy won''t run at all!!

I''d verry much like to hear what can be dont to fix stuff like this!!

btw: I really like the look of your terrain!!

Take Care!

- -- ---[XaOs]--- -- -

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Hi!!

I have been doing some research on the same topic!!
(exept for Win2000 instead of ME)!!

We got the same problem..but our proggy won''t run at all!!

I''d verry much like to hear what can be done to fix stuff like this!!

btw: I really like the look of your terrain!!

Take Care!

- -- ---[XaOs]--- -- -

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