Good book for Enemy AI and movement...
I am looking for a good book for Enemy AI and movement, preferably one that is available in the UK. I am trying to design an enemy to be able to move around a terrain and chase and attack the human player. Using waypoints aswell as i am using them. Any suggestions on what anyone found useful is much appreciated.
sorry, my browser hung after i pressed submit, i pressed submit a few more times and must have reposted. sorry again i will try to delete my other posts.
An often named source is the "Game AI Programming Wisdom" series of books. Although it doesn't provide a single closed solution, it provides a collection of in-depth articles.
You can see e.g. here for book 1 and here for book 2 a full list of the articles including their abstracts. However, there are currently 5 books in the market; there should somewhere be a homepage for the series ... They are also listed in the book section of GDnet.
You can see e.g. here for book 1 and here for book 2 a full list of the articles including their abstracts. However, there are currently 5 books in the market; there should somewhere be a homepage for the series ... They are also listed in the book section of GDnet.
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