Sign in to follow this  

texture pass for multipass - renderMonkey

This topic is 3197 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am new to GPGPU and I am starting using renderMonkey to speedup my image processing tasks. A simple question - I want to do something in pass0, and the result from pass0 will be the input to pass1. How do I pass the generated texture from pass0 to pass1? any examples? Thanks in advance for any help. zz

Share this post


Link to post
Share on other sites
Add a texture to your project, of the renderable texture type.

Rightclick on the first pass, and select "add render target". Make sure you set it to a correct format and dimensions. Then use it in a texture sampler on the second pass.

Beware of the half texel hell . You might get away from this by setting the sampling filter (double click texture sampler, settings MAG/MIP,MIN filter) to POINT instead of linear.

Share this post


Link to post
Share on other sites

This topic is 3197 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this